This week we're looking at limitations in creative work. When do they hurt? When can they help? And how can we become more agile creators by learning how to work with them, rather than around them? Also: Fake expertise, low ceilings, ukuleles vs. bowling balls, rich idiots, guitar control, speed wounds, bourgeois sharpnress, and I Kid Because I Love.
Here's a creativity brain puzzler: Is it better to break new ground or to keep polishing the same act until it gleams? It depends,...
When Apple announced its plans for artificial intelligence earlier this week, the presentation failed to make a minor point: AI, as currently constituted, doesn't...
There's a misconception that creativity means coming up with ideas. But ideas are one thing, results are another, and the distance between them can...